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CoD Addicts Thread

Discussion in 'Pop Culture Board' started by JoeFresh, Jan 11, 2010.

  1. Rob4Broncos

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    This is the same montage I posted earlier, in its own clip. Watch. Enjoy. Tell your friends. Whoa.

     
    #1681 Rob4Broncos, Apr 7, 2011
    Last edited by a moderator: Mar 27, 2015
  2. Rob4Broncos

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    In case you didn't know, xcalizorz is fucking good. So it the SPAS-12:

     
    #1682 Rob4Broncos, Apr 9, 2011
    Last edited by a moderator: Mar 27, 2015
  3. Rob4Broncos

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    So I finally lost all patience with Black Ops. I spent 3 hours this afternoon playing Domination, and the sum of my experience was this: Pre-game lobby, no parties, 4-bar connection...pick one. If I wasn't getting put into a game in progress on the losing end of a 160-85 game, I was watching my point-blank shotgun blasts get hit markers, or even fail to register at all. My breaking point came when I put ALL FOUR shells from my Stakeout into a guy at medium range, oblivious to my presence, and got nothing but hit markers. Know what he did? Turned around and sprayed me with (what else?) his Famasshole. Which reminds me: why the fuck is it called "Famas" in Black Ops and not "FAMAS" like it's supposed to? That always bugged the living shit out of me. Attention to detail is underrated.

    I'd been considering shelving the game for good, as it has lost its luster for me quite a bit already. But that was the last straw. I promptly shut the game off, put it in its case, and turned that frown upside down by taking it to Gamestop, curious what those bloodsuckers would give me for it. $30 in-store credit! 33, with the use of my rewards card. I was fucking amazed. I figured they'd offer me 5 dollars and a used condom, as per their corporate policy. They also have some kind of pre-owned sale going on, so I got COD4 and MW2 for exactly 1 dollar, after my credit for Black Ops. The best part: they had sold the last pre-owned copy of MW2 and didn't realized it, so I got a brand-new Hardened edition for the same price instead. I'm more happy about getting a mint copy of the game that won't have scratches, but it's cool to get a Hardened version, since I'd never bought one before. Everyone likes bonus features, right?

    Since most of my beef with MW2 was with OMA/DC tools, I'll just stick with S&D and FFA. Even though Domination's my clear-cut favorite playlist in COD, there's no way I could stomach it in that game again (Sub Base B flag, for the loss). I'll stick with Search, and enjoy what it's like to play a game with reliable hit detection and soundwhoring. Not to mention: COD4! Dude, that Barrett is calling my name right now.

    In spite of all of that, I still believe that Black Ops was designed better (with regards to balancing) than MW2, even though the latter is far more entertaining. While Black Ops certainly isn't without its flaws, it still progressed the series in a few very positive ways (Theater Mode, COD points, non-stackable killstreaks). Until they get dedicated servers, however, I won't buy another game with "Call of Duty" in the title. And even if that happens, it's still no guarantee that I'd get it. There are so many ways in which this series is lacking, and it starts with the developers.

    Like another Idiot wrote here a few months back, it's only a mater of time before Activision drives the franchise into the ground in the same manner that they watered-down Guitar Hero. Here's a thought: stop trying to pump out annual, overpriced titles just because you can, and give your developers adequate time to make a game that isn't half-baked and full of holes. Then, maybe, your fans won't hate you so much.

    Robert Kotick should go die in a fire. I've squirted out gobs of ejaculate with better business sense than that man.
     
  4. Backroom

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    Now tell us how you REALLY feel.
     
  5. Parker

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    So can I say "I fucking told you so" or do I have to wait?

    Rarely are future FPSs is going to have dedicated servers unless they're coming from a PC background i.e. Battlefield or Crysis 2 (which I'm not even sure has dedicated servers). Most of the game, games with DSs have a shorter shelf-life because the developer can turn around and say "Okay, it's been fun, we're closing these off and opening them for our new game which might suck or we're going to do this forcing you to buy the new one" (poor Halo playing bastards).

    Really, I've played like 8 straight games in MW with very few disruptions and rarely have I been kicked out of a game because of it. BlackOps was so terrible it definitely made the idea of hosted servers seem like dry anal rape. Come back to MW2, it's okay.
     
  6. Politik

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    Pansies. I have zero problem finding games in Black Ops. Just find a good lobby and stay in it?
    Upgrade from dialup to DSL? As fun as it is to get retardedly overpowered killstreaks this game does suck donkey balls. If you seriously get $30 store credit imma go buy Just Cause 2 tomorrow.


    I got my 8th prestige today. For levels 40-50 I almost exclusively used the L96a1 with ACOG. The scope looks like a fucking hollowed out spray paint can with a piece of tin foil taped to the bottom, which makes going +20 that much more hilarious. Try it: turn your sensitivity down to 2 and work out the timing, one-hit chest kills it's like a retarded golden gun.
     
  7. Rob4Broncos

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    Meh, you were right, for the most part. The game itself, I fucking love. Still do. But it's fucking hard to enjoy a game that has such poor infrastructure supporting it. When the game's on, it's fucking on. Everyone in the lobby will have 4 bars, hit detection is on point, and I'll go 40-15 like it ain't no thing. Wanna guess how often that happens?

    The inconsistencies surrounding the game is what killed it for me, not so much the game itself.

    That's just the problem; it's VERY difficult for me to find a good lobby these days. If I'm not fighting frame rate issues and compensating for the host being based out of Atlantis, it'll be a party full of guys corner-camping. When I finally get one, it's fine, right up until I'm kicked out of the lobby arbitrarily, due to "session no longer available." Oh, and fuck dogs.

    I had a blast tonight. Playing COD4 after a 6-month hiatus feels like makeup sex with an ex-girlfriend after an equally-long period of time. First game was the W1200 shotgun with SP + Steady Aim. Went 17-8 and even had a triple grenade kill. Outclassed, what? Oh, and the M40A3 with ACOG + Stopping Power = Rob wins. Always.

    Then it was MW2, and the return to Intervention + SPAS-12 goodness. But I have to level up to get Ninja? WTF is this shit?! I kid, of course, but Black Ops really spoiled me in that regard. Now I gotta fucking work for perks of my choosing. Like we're in Russia or something.
     
  8. magz

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    I feel your pain. I have come close over the last couple of days to throwing my copy of Black Ops out the fucking window. As Rob pointed out, the inconsistencies make the game frustrating beyond belief. While the game may be better balanced in design than MW2, the actual execution is horseshit. There is no way in a lobby full of 4 bar connections that you should be able to unload an entire clip from a silenced SPAS-12 into a guy point blank and only come up with hit markers.

    One thing BO has taught me, thankfully, is that I will never buy another game from Treyarch. Ever. I have been gaming off-and-on since the 8-bit Nintendo days and I have never played a game as faulty and flawed as BO on the PS3. So playing this piece of shit has been enlightening to say the least.

    Switching back to MW2 is a welcome change of pace. Literally. The action is so much more fast pace, and having accurate hit detection is a beautiful thing. Once I reach level 50 with my current character in BO (probably tonight or tomorrow at the latest) I will most likely shelve the game for a while and break out MW2 again.

    On a related note, I got in a lobby a few weeks back with Maltob, Plano and those guys in MW2 and it was an absolute rapefest. I actually had a hard time getting kills because everywhere I turned those two were murdering everyone in sight. It was beautiful.
     
  9. Durbanite

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    This may just be me talking out my ass but...

    Wouldn't it be better to release a cheaper, say, for $30, version which is single-player with a beta multiplayer (i.e. only good for +- 3 months, in addition to only having 4 levels and only one gun for each class, limited perks, etc.) and THEN release the full multiplayer version as DLC (with all maps, weapons, perks, etc.), which would give whichever developer and beta testers more time to work out the kinks? I think that'd be a pretty smart play myself. I'd buy the single-player only though, since I have no interest in multiplayer, due to slow connection speeds.

    As an aside, I do agree with what you guys have said about dedicated servers, but the developer should make it known from the beginning how long they plan on keeping the servers running (say, 30 months) before shutting them down to make way for the next game, so people know exactly how long they have to enjoy the multiplayer version of the game.
     
  10. Rob4Broncos

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    This is similar to what was done for Crysis 2, and it was somewhat unprecedented, as far as I know. The whole idea behind a free, multiplayer demo is great, because it allows players to get a taste of what the multiplayer would be like for free (obviously), while the developers can get a glimpse of how those players utilize the various features of the game and make balancing adjustments in time for the full title. There were only 2 game modes, maybe 4 or 5 guns, and less than 25% of all modules (perks) available.

    Rather than releasing a full, cheaper single-player title with a MP beta, though, they'd rather release it all at once, for $60. The people this hurts the most are people like you, who have no intentions of playing the multiplayer version. Fundamentally, it's poor business practice, and runs the risk of isolating part of their fanbase. The reason it doesn't bother these publishers is because the number of people buying/playing their game for the multiplayer FAR outnumber those who play only the single-player campaign. I'd wager the ratio is at least 1,000:1 (totally pulling that number out of thin air, but I'm willing to bet it's at least that). Losing out on a few casual players who are interested only in the campaign is negligible, when there are still millions of people willing to pay $60 (every year, without fail) to get in the multi-player action.

    I would be 100% on board with this. I look at it the same way as a service warranty for any given product: for X amount of time, we'll dedicate the funds and manpower to fully support your experience with our product, but beyond that, service will be reduced as we move on to the next installment in our product line. The secondary problem there, however, is that as long as Activision owns the rights to "Call of Duty," it's pretty much assured that annual, overpriced titles will be released until they invariably drive the franchise into the ground, and people will cease to continue playing it. Rather than give their developers the proper time to cultivate good games, there remains an insistence to pump out a new title every November, regardless of quality. It happened with Guitar Hero, and it's going to happen with Call of Duty unless Activision deviates from their current business model.

    Don't believe me? Enter Bobby Shitface Kotick:

    If there's a dumber, more fucked-up philosophy to approaching an artistic medium, I've yet to see it.
     
  11. Rob4Broncos

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    Which is why they should take a stance similar to what Durbanite proposed: set a timeline beforehand, that everyone can be aware of, and go forward from there. If Infinity Ward wins the legal battle over the rights to the "Modern Warfare" brand, and upon the release of MW3, said something to the effect of, "For 24 months following the release date, we will support dedicated servers across [specified] platforms," I'd be completely satisfied with that. Because while it goes without saying that a company shouldn't be bound to support a title with DSs indefinitely, there should be a specified date set from the beginning (as I said above in my service warranty analogy), so that everyone considering buying the game can better evaluate if they'd like to get it: "Well, for $60, at least I know this game will have 2 years' of solid mileage."

    That is, of course, entirely separate from whether said game is designed well. How a game is designed and how it is supported are almost mutually exclusive concepts.
     
  12. PeruvianSoup

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    I think we're swinging for the fences here. I have no doubt dedicated servers will never appear on the consoles. Why? Players will continue to bitch and moan but will still play the games given to them. Shit, I know I pay $50/yr for Live and probably won't stop just to make a point of playing on a more stable system. So, we lack a push.

    So, there's no incentive for developers to provide this. In fact, the major issue keeping them away from dedicated servers would be bandwidth. This will always be the limiting factor, not the actual servers themselves. How much do you pay for a cable line? Imagine how much a company would have to pay Time Warner or Comcast just to run one game half as big as Call of Duty. For reference, Call of Duty has some of the highest player bases in all of console gaming. Hell, I remember when I played CoD4 on the PC. There were servers out of the ass, yet were run by clans or individuals. Unless there is a way for 360 or future console players to establish a dedicated server themselves, you're looking at a pipe dream.

    In short: There is no way Activision would ever give up a chunk of their profits just so their fan base can play relatively lag free.
     
  13. Rob4Broncos

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    Oh, I completely agree. And I can't say that I blame them, from a business standpoint. What I find disheartening, however, is that playing lag-free and without worry of dropped games isn't considered a prerequisite. Not by the developers, not by the publishers, and while the players might want it, you already noted that there isn't enough of a push from their end to make a difference. It's all talk, without any real efforts to say, "Look, I'm fed up with this." That's why I have no intention of playing another COD game. It'd be hypocritical of me to complain, while continuing to buy their games.

    Imagine if Ford or Chevrolet said, "We're no longer going to put seat belts or air bags in our cars. It cuts into our profits too much." While that scenario isn't the same (or realistic), the point is that neglecting basic, necessary components of a product for the sake of preserving profits is outright irresponsible. While I wouldn't expect most other online games to require such elaborate hosting capabilities, a game like Call of Duty, which is literally made up of milliseconds, can't afford to run on anything BUT dedicated servers. Otherwise, we're getting a sorely incomplete product.

    While COD isn't entirely unplayable, the failure rate of its peer-to-peer connections is far too high to simply shrug off. But a majority of the fanbase does, and that's why DSs won't appear on consoles. Like you said, it's all a pipe dream.
     
  14. Noahh

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    Console will never get dedicated servers. Google fiber will be available to everyone before any game company, or even Sony, will pony up for that kind of cost. Anyways, if you're looking for a change from CoD check out Crysis 2. It's a lot of fun, awesome fucking graphics, and has enough derivation from the usual modern military point-and-shoot to make it unique. I think they still have a demo of the multiplayer available.
     
  15. Rob4Broncos

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    Serious question: do you believe console gaming could eventually go by the wayside, once the costs of PC gaming come down enough? It seems like, with all things being equal, there is no reason whatsoever to prefer consoles over PC. I wouldn't know, though, since none of the games I played on PC were online. It seemed like just a few years ago, there was a shift placing greater emphasis on consoles, and PC gaming looked to be on the verge of extinction. Now it looks like it won't be long before the opposite is true.

    I loved the shit out of the demo, and it's #1 on my wishlist at the moment, but I'm curious: one thing that turned me off about the game was the apparent requirement of an arbitrary # of kills in order to obtain new attachments. Is there any way around that? Because that's one thing I really disliked about COD, and I loved the introduction of COD points by Black Ops as a result. Is everything tied into grinding through the game in order to reach more desirable gun/player modifications (I believe Crysis 2 calls them "modules" instead of "perks" or something of that nature)?
     
  16. magz

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    Sorry if this is off-topic, but this won't happen in the foreseeable future. Consoles have on MAJOR advantage over PCs, and that is the "set it and forget it" appliance factor. The fact that you can buy a PS3 or Xbox360 at Target/BestBuy/etc., plug it in to your TV, toss a game in and start playing immediately is HUGE for most people. Even though the hardware is outdated by today's standards, most people just don't want to bother with tinkering around with their PC trying to grab a few more fps or upgrade their video card just to compete with the newest games. Consoles provide a level playing ground since every unit essentially has the same hardware, are relatively affordable, and are easy enough to operate for luddites.

    That isn't to say that there isn't a market for PC gamers, because obviously there is. That contingent isn't going anywhere, and if you are in to small independent game developers PC gaming is your best route by far. And I won't argue that Crysis 2 isn't going to look even more amazing on a PC with a modern video card than it does on a 360 with tech that is easily 4-5 years old. But most people just don't care, in the same way that most people buy Toyota Camrys that "just work" instead of an old Alpha Romero that may be more fun to drive, but requires a lot more interaction to use.

    Let me put it this way: I work in IT. I build my own computers at home. When I get home from work and toss in COD, know which system I play it on? My PS3. It's just easier.
     
  17. Noahh

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    Magz covered what I was going to say about the PC vs. Console. I built a gaming computer a little over 3 years ago which is currently way behind spec to run Crysis 2, so for me to play the same game I have for ps3, I would have to dump a ton of money into upgrades. That might be worth it for people who masturbate to FPS but for most casual players it's probably not.

    The perks in Crysis 2 work very similar to MW2 which was a disappointment for me too. One thing I really dislike about the game is how much of an advantage higher level players have. Even if you have more "skillz" than someone 20 levels higher than you, they will still win because they have better guns/modules, which is pretty fucking gay. Another thing I hate is the spawn points. They changed the mechanics enough to prevent spawn camping which inadvertently leads to being spawned right in front of an enemy and getting killed in 2 seconds. Its great when this happens for you and you get a free stealth kill (which is awesome, btw) but for the most part it's fucking annoying. With that said, there was some hacking problems within the first week or so, and there are plenty of videos on youtube about it, but they quickly patched it. I haven't seen any hacking or boosting yet, which is hopefully a good indicator to some longevity for the community. I'll be playing this game until BF3 comes out for sure.
     
  18. Rob4Broncos

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    This just in: converting from Black Ops will make you a fucking GOD at MW2. Since I bought the game earlier this week, I play exclusively FFA, because that's the only way I can keep the aspects of the game I despise to a minimum (constant air support, OMA/DC, Commando, corner camping).

    I've been running my "Wannabe" class (named after Sandy Ravage), and I swear, I can't fucking finish outside of the top 3 unless I try. Sub Base seems to be the most kind to me: today on that map, I went 30-3, with my usual UAV-Predator-Harrier setup. Got 2 missiles and 2 birds. The guy in second place had 9 kills. Yeah, I'm kind of a big deal.

    For anyone interested in my go-to class:

    UMP45 + Silencer
    SPAS-12 + Grip
    Semtex
    Stun Grenades
    SOH Pro
    SP Pro
    Ninja Pro

    I also forgot how fun it was to use Marathon/Cold Blooded/Ninja Pro and run around with a Tac Knife. It might be my 3rd favorite weapon in the game, after the UMP and SPAS.
     
  19. Pato

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    Rob speaks the truth. But if you really want to rape face, try the UMP with FMJ. This gun tears through people and everything in front of them/behind them. Cover? That term isn't in its dictionary.

    Know how the first game of the day is always a bit rusty? Yeah, 13-1 in SnD. Thank you, UMP FMJ.
     
  20. Maltob14

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    53-6. That's all for now. Well no, not true. I'm still chasing that 60 kill TDM game.