The other option you have is to attempt to install it to the hard drive. If that works, then you only need the DVD for copy protection and should be good to go.
Thanks to everyone for the tips. Ended up getting it buffed by a local store, and it works good as new.
Spain catches alleged "PSN Hackers." I don't know whether or not I believe they actually got the hackers. In fact, I kinda doubt it, but it is an interesting wrinkle to this story nonetheless.
Does anyone remember playing Ultima Online, a pc game? It's pretty old but still fun to play. I play on a free server if anyone is interested in checking it out again.
Anyone else around here play Terraria? I keep seeing it on steam, and it looks interesting. I'm tempted to pick it up since it's only $10, but it could always turn out to be fun for only about 20 minutes. And fuck Steam for these stupid daily deals. It's like wallet rape.
For a long, long time, I played the absolute shit out of Age of Empires II. I found a website called International Gaming Zone (IGZ) that hosted multiplayer games. For whatever reason, the way the school's network was set up prevented me from playing. I'm in my own house, with my own connection, bitches. Let the games begin!!
From what Ive read it was just three dudes they suspect broke into one of Sony's sites not the ones that hacked PSN and stole the account info.
It's complete shit. One of the guys ran an IRC channel/server from his house, and they were found to have open source intrusion "testing" software. (LOIC) They supposedly "belong" to Anonymous, but weren't involved in the Sony hacks at all. Typical BS "reporting" by the MSM.
My brother loaned me his copy of Bad Company 2 and told me try it out. I have to say, it's very enjoyable. Modern Warfare 2 is really the only modern FPS I can compare it to, and in a lot of respects I think it's a hell of a lot better. The destructible environments are a load of fun, and there is a hell of an open-world feeling to it, rather than the more linear attitude of MW2. Enemies are intelligent enough, and can be very difficult to flank. The only issue I have with it is the checkpoint system. I took a break after driving across a desert three times because some asshole blasted me in the middle of a ten-minute firefight after said drive. The player movement feels a bit slow, but the open environment more than makes up for that. Overall, wow. Unless MW3 gets some seriously good improvement over MW2 and BO, BF3 will be my holiday game.
I really enjoyed playing the roommates copy of Bad Company 2 and sold my copy of Black Ops. Was completely stoked for Battlefield 3 until I found out that certain guns will only be available as a pre-order bonus. Not unlocked early. Impossible to get unless you pre-order the game. These include a LMG, a sniper rifle flash supressor (that no other sniper rifle has), and special shotgun ammo. I know I will rage so hard the first time I get killed by a gun that I CAN NEVER GET! To be clear, certain players will have access to guns and features in a multiplayer game, that others do not. That is the opposite of a balanced game. http://blogs.forbes.com/insertcoin/2011/06/13/the-day-dlc-went-too-far/
If this is at all accurate, I'm going to say "Fuck you" to all of them and go back to playing Perfect Dark. It makes me feel old to remember a time when games were designed to be fun. Not that today's are all lacking, but there's clearly an emphasis on money beyond all else. The cynic in me wants to just mutter "That's how the whole world works", but I still find it disappointing. A decade ago, companies wanted to make money through their games, just as they do today, but they did it by creating a superior and well-made product that sold itself. Goldeneye, Donkey Kong,the list goes on. Yeah, there were underhanded tricks to any game (Oddjob with double Klobbs, anyone? Those guns had terrible aim but man did they hit hard) but you could still have fun. Some games even required a twenty dollar memory pack to play, but that was as far as it went. A far cry from ripping $60 out of someone's asshole for a half-assed game that received more attention to graphics than gameplay, plus additional money to fully interact with other players and enjoy what should have come with the original package. I really wish console games could be hacked and modded (NOT cheat modding) the way PC games are. I've never cared for PC-based FPS, but it's simultaneously disgusting and amazing to see the results that have come from groups of people looking to improve on a PC game, who end up making a mod that far surpasses the original. I'm too young to be feeling like a grumpy old fuck, but there it is. Excuse the rant.
Color me shocked: <a class="postlink" href="http://arstechnica.com/gaming/reviews/2011/06/duke-nukem-forever-review-barely-playable-unfunny-and-rampantly-offensive.ars" onclick="window.open(this.href);return false;">http://arstechnica.com/gaming/reviews/2 ... ensive.ars</a> Two weapons? Half the point of Duke was the ridiculous amount of firepower you carried. In any event... News flash, a sequel that was delayed a thousand times, bought and sold twice, mired in a few legal battles and finally crammed out the door turns out to be mediocre and hopes to ride its predecessor's coattails to profit. Hope nobody was really hoping for gold there.
Wait... you guys actually opened the box? I just wanted to have it for my office to say "SEE? NOTHING IS IMPOSSIBLE... IT SHIPPED!"
Ah.. I remember a time when games were complete when they were launched. They're coming dangerously close to the limit of cost/benefit in the gamers' eyes. After that it's a matter of time before they all fall. This goes to show you, even the most likeable of corporations are still that, corporations. They run on money. I don't like the way online console gaming is evolving, but we'll see how it's going to turn out in a couple of years. The worst part is I don't know who to blame. Some greedy CEO? The gamers willing to suffer through all this?