Simpsons and Turtles in Time have been redone graphically with everything else in-tact. They're up on PSN and XBox Live. They hold up that way. Scott Pilgrim just isn't fun to me. I get its a well-made game, but the whole gaining moves through the game is sort of stupid. All those other games gave you everything at the beginning.
Does anyone in here play Order & Chaos Online for iOS? It's supposedly WoW for iOS , I've been looking for a good mobile RPG to waste some time on.
I guess this is where our opinions differ, I love RPGs and love the fact that in Scott Pilgrim you have to earn things. Also, I should have excluded Simpsons from the discussion since I haven't played that in years either, now excuse me while I download that and TIT and ignore my upcoming exam.
For me, it's probably 1. Guardian Heroes (one of my two favorite games ever) 2. Super Double Dragon 3a. Turtles in Time 3b. Streets of Rage 3 However, Streets of Rage 2, King of Dragons, River City Ransom, The Punisher, and Alien versus Predator are all right up there, too. Man, I used to play a ton of these back in the day...
Moonstone The gore was awesome. (Played this all the way through recently on the PC, still fun) Barbarian Played this for many hours
I was on a Genesis when I was little, so my equivalent to Turtles in Time was Hyperstone Heist. I haven't played some of the games you guys have mentioned, but my list would be: 1. Streets of rage 3 (I played this before streets of rage 2 and just couldn't go back. I understand the disappointment from people at the time who bought SOR3 only to find that a lot of things were recycled.) 2. Hyperstone Heist 3. Maximum Carnage (Spiderman was/is my favourite superhero and I have fond memories of this game. I remember a level where you had to climb up a building while being attacked by 2 bosses. The downside was that the game was single player only and really hard, I only managed to finished it maybe 2 or 3 times.
For me most of them were arcade games. I used to love going to arcades when I was young. TMNT: The Arcade Game Dungeons and Dragons: Tower of Doom Golden Axe: The Revenge of Death Adder Ninja Combat
I dunno about Simpsons, but I thought the Turtles in time remake sucked balls. Didn't like the 8 way aiming, and I thought the updated graphics somehow lost something. I bought a ps3-shaped controller for the computer and get my retro gaming fix that way with emulators. They make them shaped like SNES controllers if you need the tactile aspect for nostalgia. Original SNES Turtles in Time is one of the 5 greatest games of all time, period, not just side scrollers.
No love for Final Fight?? I still give it an edge over Streets of Rage 2. I'll probably still download the updated Turtles in Time. Fuck it, the game was baller. Also my favorite Simpsons game was Bart's Nightmare. I never dug the original arcade game.
Never played the Hyperstone Heist version. Oddly enough, between the SNES port of Turtles in Time and the arcade original, I preferred the SNES version, inferior graphics and all. The hit detection was better and the moves just felt more crisp. I loved this as a kid, but playing it again a few years back, it has not aged well. The mechanics of the game are borderline retarded; there's too much emphasis on collecting superhero icons and hoarding them for later levels (if you collect icons with superheros on them, like Captain America, you get to use them as one-time assists) and finding extra lives by scouring the stage under a certain time limit. It sounds fun in theory, but in practice, it's monotonous as all hell. Many of the enemies are insanely cheap and will hit you no matter what. Those old men with umbrellas? Ugh. They're way more dangerous than the Green Goblin or the six-armed Spiderman clone. Also, the double web attack is ridiculously overpowered, but also means it's a better strategy to not attack and manipulate the enemies to be on opposite sides of you. What kind of beat em' up encourages passivity and relying on a certain amount of blind luck? I still like its comic book aesthetics, music, and fighting multiple super-villains at once. (Not to mention the chance to play as Venom) But in retrospect, it was an okay game marred by flaws. I liked Final Fight (never played its sequels on the arcade, only the crappy SNES ports). It seemed a little one-dimensional, though; basic crowd-control tactics, with one or two moves better than the rest. Then again, I was relatively horrible at it (I could only make it to Stage 3 on a single continue), so maybe I was doing things wrong.
Idunno if it counts as a beat 'em up because you had guns, but I loved NARC as a kid. Now as an adult it kinda terrifies me as an absurd piece of drug war propaganda. You spend half the game indiscriminately shooting homeless people for low level possession.
What no love for Altered Beast here? What about Battle Toads vs Double Dragon? I kid, I kid. Even thought BT vs DD had some interesting vehicle levels and what not. I think the Golden Axe games are a little underrated, especially with the 3 levels of special abilities, and the animal riding portions. That recent update they made awhile ago sucked donkey balls though.
I don't know how you guys feel about rumours, but some unconfirmed details about the next Playstation have been leaked by a source who was "reliable in the past". Here is a link for anyone that is interested: http://kotaku.com/5896996/the-next-playstation-is-called-orbis-sources-say-here-are-the-details/ The anti-used game policy is interesting if its true. On one hand, I really dislike EB and would like to see developers receive their dues from the games they make. However, I may no longer be able to lend or borrow games between friends to complete single player campaigns. It would be nice if games prices went down as the threat of losing sales to the used market faded and digital distribution increased, but I may be dreaming. Is anyone put off by the possibility of anti-used game machine?
I'm not. Having to deal with shitty discs that are "guaranteed to play!" when they really aren't, screwing studios out of money that's theirs, and having companies treating you like a pirate anyway(with shitty DRM) is more annoying than any potential positives in saving $5-15 on a used copy. Considering that the vast majority of my gaming purchases are made through Steam or XBox Live, I have zero problem with digital distribution with DRM baked in. I have discretionary income with an internet connection that is always on. I believe I'm in the silent majority of gamers that aren't candyasses screaming about publishers screwing them because they live on a farm in Buttfuck Nowhere with dial-up internet. Or money-grubbing gimps that are too cheap to buy the games they enjoy playing so damned much. While I can at least sympathize with group 1, group 2 can eat shit.
Those people who want to buy used games need to learn about Amazon. Brand new in wrapping games drop on there after awhile. I got certain games for 29 on Amazon +$3-$5 were still 40 at Gamestop.
I think game makers are just being stupid about it, honestly. Just go digital. Release a system with a huge HDD, and make all video game releases digital. This eliminates the problem of a used game market, and reduces costs by eliminating discs entirely. It seems to me that it would be silly to NOT go this route.
Yes, but the cost of actually making the disc is not that much the actual price of the game. And if they did that, they would still charge the same amount for the digital download as the physical copy. So i would much prefer to actually have the copy of the game. And on the DRM side of this conversation, as i have stated before, I will not buy a game that locks it down hard and/or always requires an online connections to play. I really could careless about the used game bit. It is the fact, that if for some reason the server goes down, you cant play your game. Just look at the hole PSN thing last year, now just image if that was the authentication server, there goes your game. Or with ubisoft and there authentication server move for a bunch of game including Assassins Creed, you couldn't play for a whole week if you had a computer(which i didn't) but if they move that to the consoles, it will be the same thing.
<a class="postlink" href="http://arstechnica.com/gaming/news/2012/03/op-ed-blocking-used-games-unlikely-to-kill-the-console-game-market.ars" onclick="window.open(this.href);return false;">http://arstechnica.com/gaming/news/2012 ... market.ars</a> An interesting point here: I still think these sophisticated DRM implementations are an utter pile of waste and failure. The people who are affected by DRM are not the root of the problem (i.e. legit gamers who are affected by DRM bugs/issues, or someone trying to install at a friend's house), and the people who are the problem are downloading cracked versions online that are DRM-free. A basic install-time activation scheme is enough to discourage casual piracy.
Implicit in that calculation is the assumption that consumers wouldn't pay for new games they wanted without the money they receive from returned games credits. Which is bullshit; you can't assume a fact (especially one as non-intuitive as this) that you're trying to prove. Look, I'm sure there is a certain amount of the effect this Michael Prachter guy describes. But I believe that it's a minor one, and way less than the amount developers and publishers are losing out on thanks to used games sales. Even if we generously assume that without those $1 billion in store credits people would spend the full $1 billion less on games (I think that observing actual behavior, the real number would probably be around $100 million), that's a vanishingly small drop in the bucket compared to used games sales overall. The estimates for the used games industry is $3.3 billion for US and only parts of Europe for just Q4 of 2011, so a $15 billion yearly revenue is reasonable. Even assuming a third of that money would have gone towards purchasing brand-new games ($5 billion), it's very obvious that developers and publishers would prefer this over whatever meager additional sales they get from the existence of store credits.