Does anyone know if Diablo 3 will have any functionality for organizing guilds/clans? I've looked around on the official forums and other places and didn't see anything.
(4:23) has the most reputable reports of clan/guild support that I've seen, and that was from September last year. That call was that D3 would see battle.net clan/guild support in a unified battlenet wide structure that would support clans for starcraft 2 and WoW, but not for D3 launch - sometime in the future. Since 4 player games are the current max - most of the reviews I've seen have leaned to the 'It's called a friend list' line.
There was a huge Q&A summation with the devs and community managers posted on the official forums recently and there it was explicitly stated that there is no clan/guild support.
If the game is half as good as that trailer I'll be ecstatic. My only grief with te Assasin Creed games is they're too short. Not worth a buy in my opinion but will be renting for a few days. And can g4 give a critique on anything that's not just "Epic".
Got the Game of Thrones game as a prestreet from work, so I know what I'm doing tonight and tomorrow night whole my daughter refuses to sleep! Yay quality gaming time!
Playing Final Fantasy Legend III on a GameBoy emulator. How did this game not get more hype? It's freaking awesome. Gonna replay FF Legend II after this. I never did beat that game. The leveling system was...obtuse at best, and it was genuinely hard as balls. I think I always got stuck in the Japanese themed world.
So I got into this game over the weekend, and these are my initial impressions: First, it was not what I wanted. I was hoping for a Skyrim-esque game set in the world of Game of Thrones, where you can complete missions and objectives, and maybe choose sides amongst the warring houses, depending on your style of play (i.e. honorable knights fight for House Stark, Assassins fight for House Lannister, Thieves for House Greyjoy, or you could even take up the black and join the Night's Watch at the Wall). This is not the case. You cannot choose your character. In fact, there are two main characters, and the game plays out similarly to the series and books, in that it switches POVs throughout. In some chapters, you play as Mors Westfield, one of the Night's Watch on the wall, fighting against wildlings. Mors also happens to be a "skinchanger," so he can take control of his dog, giving him more abilities. In other chapters, you fight as Alester Sarwyck, a Red Priest of R'hllor, who is returning to his home in Westeros. Alester's father was a lord, and Alester was his oldest son who fled Westeros after Robert's Rebellion. Mors chapters seem to be more action packed, while Alester's are more political in nature. All of this, BTW, is revealed within the loading screen, so these aren't spoilers. You can chose their fighting style (i.e. for Mors, you can choose between Magnar, which is two-handed DPS, Landed Knight, which is sword and shield defensive, and Hedge Knight, which is a more rounded fighter), then distribute points to areas like strength like most RPGs. GoT also allows you to level up specific weapons and armor (i.e. piercing weapons like Daggers or blunt weapons like warhammers) so they're more effective when used by your character, so you want to level up weapons you use. Finally, it allows you to choose "strengths and weaknesses," with the trick being that they must be even. Some strengths are great, but are worth a lot of points (i.e. "Born Leader" gives those in your party a 7% damage bonus, but takes 4 points), and they must balance out, so you have to choose 4 points worth of weaknesses (i.e. take more bleeding damage, less effective dodges). The fighting system is fairly deep, and reminds me a lot of the original Dragon Age. Your character simply attacks his target by default, and you can pull up a radial menu to slow things down and choose skills and targets. Certain weapons are more effective against certain types of armor, so you have to pay attention to what kind of armor a foe is wearing and try to target that enemy with your ally or yourself that has the right kind of weapon to be most effective. Some skills may cause status effects like bleeding, while other skills do more damage against bleeding opponents, so you can create combos that can be devastating if you're strategic. Skills take up stamina, like most games, but GoT offers you the ability to quickly regenerate stamina, but at the cost of your character taking some hits, because he won't act for a good two or three seconds. A few other thoughts: --The minimap is all but useless. It doesn't show any kind of terrain, it is more of compass that directs you to doors or objectives, and even then it isn't very accurate. --I find it annoying that I have to hit the X button about eight times to get my character to interact with something, because you have to position your character JUST right to make him pick something up or open a door. --There weren't many side quests at all, at least not in the chapters I played. It was very straight forward. The closest thing were "secondary objectives" which were just optional tasks to complete during your primary mission. Maybe those get more expansive as things progress. Overall, my initial impressions are kind of disappointed. I really wanted it to be more open-world, and like I said, more Skyrim-esque. You can explore cities, but you have objectives and aside from objectives and shopping, there isn't much to do in cities besides listen in on conversations. That said, the writing (thus far) is reminiscent of the books, there are a lot of characters from the books in the game (i.e. Varys, Queen Cersei, Lord Commander Mormont of the Night's Watch) which makes it a neat experience for fans, and the RPG elements are fairly well done. My disappointment likely more stems from what I wanted it to be and my high expectations. I'd give it a 6.5/10 so far, but I haven't played it a whole lot, so take that with a grain of salt. It may get better as it progresses, or the story may develop into something akin to the books where it becomes impossible to put down, but I haven't gotten to that point in the short amount of time I've been able to devote to it. Maybe side quests open up more later in the game, or you can find side quests later, but again, there weren't any in the chapters I played. I may have to re-rent it in a few weeks to try to get more into it, but I'll be holding off on buying it.
If anyone hasn't played the Demo for Spec Ops: The Line, you should. It plays like a 3 man team squad based shooter. Your AI teammates are pretty damn competent in the demo, the dialogue is fucking hilarious, and the main character is voiced for Nathan Drake's voice actor. The landscape is pretty fucking crazy. Its Dubai that got hit by a sandstorm and had to get evacuated, except not everyone is evactuated. Which provides from some crazy high-rise to high-rise action that wasn't set off my some crazy nuclear winter, so it is eerily believable. A military leader leader of a regiment (large number of military soldiers, don't know the tech term) decided to stay in and help. Something fishy is going on with the CIA helping insurgents, and fighting against the "33rd Regiment." Just if you got 30+ minutes, its a good sized demo if you want some 3rd person, 3 man squad, cover-fire, squad based action that has me pretty damn intrigued.
Has anyone downloaded the first chapter of The Walking Dead game? Kind of curious how it is before I think about giving it a purchase....
It's okay. If you're into dialogue trees and old-school point-and-click, you will probably enjoy it. If you don't mind spoiling yourself on the first half hour of the game or so, this playthrough does a decent job showing off the game;
D3 in 9 hours motherfuckers, I just managed to concuss myself in a pool so it's probably best I stay up until that 3am launch right?
I'll most definitely be playing Diablo 3 starting tomorrow. My battletag is Thorgouge so be sure to add me if you get the game. I'm hoping to get a nice friend's list going so there's always someone to group with. I haven't followed the game too much so it should be interesting to see how different it is from Diablo 2 which I spent far too much of my life playing as a young teenager. Although I am pretty bummed about the 4 player per game limit instead of 8, the lack of pvp outside of arena (once they even patch arena pvp in) and the way you search for games. I'm sure it will still be amazing, though.
I was planning on sneaking in some D3 before bed. Now I'm waiting for Blizzard to put the fires out at their datacenters instead.
Dear Blizzard. You know all those SCII and WOW servers sitting idle while users try to log on to D3, which has the lowest average central infrastructure requirement of any of your games? The VM's sitting on blades? Drop some of them and reprovision them as D3 servers for launch, you fucking muppets.
I'm glad they learned the lessons from the open beta weekend. Got my new computer yesterday, and Im pumped. Ill be picking the game up after work fellas, the name will be "Darklemming." Looking forward to it.
Good lord I feel like a crack addict being locked in a crackhouse. I'm not buying this, Diablo II took too much of my life as it is. I tell myself I'll only play a couple of hours a night, but I know exactly how it'll go. "Oh wow, is that the sunrise?"
I'm pretty excited to play D3, but we have family coming over tonight and I have to finish running some errands and packing for vacation, so I'll just wait to pick it up when we get back on the 29th. I figure the servers should be nice and evened out by then. Also, with about 80 hours clocked so far I am still in the thick of Xenoblade Chronicles and I'm really enjoying it. I'll probably wait until I am finished with that before I pick up D3 so I don't end up flipping back and forth between the two and not giving myself time to really enjoy either.