Awesome! Saw that yesterday, as well. PC Gamer had a preview of the game set for the 11th, but some people got their hands on it a little earlier. Here are some details in bullet points. I got this off the Fallout Wiki: http://fallout.wikia.com/wiki/User_blog:Ausir/Rumor:_First_New_Vegas_news_from_magazines_emerge I'm really excited about this game. It's being made by a lot of the people that were involved in Fallout 1/2 at Obsidian. I liked the third installment of the series, don't get me wrong, but in terms of storyline, wasn't anywhere near as engrossing as the first two. A lot of the side quests were great, but the main quest was really shallow and disappointing. There were so many poorly developed aspects of the main story and bad retreads of the past games that it made F3's good qualities a lot harder to notice. If New Vegas manages to combine some of F3's action game sensibilities and open world with the far superior dialogue and character customization of the first two, I will be fucking ecstatic.(let's face it: once you reach Level 30 in F3 if you have Broken Steel, your character is a Renaissance Man skilled in all areas of all human endeavor. Even at Level 20, this is still a big problem)
As mentioned earlier, the Heavy Rain demo is fucking INCREDIBLE. Indigo Prophecy is in my all-time top 10 list (minus the last 20 minutes, when everything goes to nonsensical hell), and this looks like the follow-up I've been waiting for. Very film noir, only you get to control the whole damn movie. I've got my copy paid off and have already requested off work for the release date. In other matters, I just played my first couple hours of Bioshock 2. Opening cryptic cinematic really sets the tone, letting you know it's upping the ante from the first game. I was a little sad to see that 2 lacks that new car smell--the sense that you're diving into something totally groundbreaking for the first time. Instead, it was a nice little creepy, nostalgic welcome back to Rapture. Big Sister isn't really scary whatsoever, but it does give you a really interesting sense of being totally helpless when you first encounter/fight her. Having both main villains be female while you're essentially a dad looking for his daughter is another twist that I think will give this one a unique flavor. On the not-so-bright side, fuck 2K for including NO offline multiplayer of any sort. If your 360 isn't hooked up to the internet (or if your idiot roommate fried your router like mine did), you're totally missing out. Nothing local. Nothing split-screen. Including a bunch of multiplayer achievements just adds insult to injury for achievement whores like me. Ah, well. Gotta hurry up and finish this before Heavy Rain and FF XIII. This is easily the best Jan-March release list in gaming history.
Ladies and gentlemen, I'd like to take you all back to a simpler time.. blah blah blah, nobody cares. I'm one of the morons who spends his cash on VC games on the Wii rather than buying new ones. So, I finally beat Mario 2, a game I don't think I ever beat as a kid. Spoiler alert I guess, but.. IT'S ALL A DREAM? It's the fucking bad tv cliche of video games, it's all Mario's dream. How gay is that.
Yeah and Super Mario 3 was a stage show. It's all right here: <a class="postlink" href="http://www.wiiblog.net/super-mario-3-was-nothing-but-a-stage-show-3224/" onclick="window.open(this.href);return false;">http://www.wiiblog.net/super-mario-3-wa ... show-3224/</a> The Battlefield Bad Company 2 demo hit the PSN on thursday and I've been playing ever since. This game is going to rock on so many levels. Compared to Call of Duty, the matches feel so much more dynamic and less like a bunch of people running around trying to pwn eachother. The rush mode has you defending two objectives, then falling back to another part of the map when they are destroyed, so that in any one round you are fighting your way to 3 or 4 separate locations on a gigantic map. Vehicles, completely destructible environments, squad respawning, less psycho douchebag exploiters and bullshit like ninja classes and heartbeat sensors....I'm going to wait until the full game comes out but I have a feeling it's going to blow the existing multiplayer shooters out of the water. <a class="postlink" href="http://www.youtube.com/watch?v=Ffa1dswn4rw&feature=related" onclick="window.open(this.href);return false;">http://www.youtube.com/watch?v=Ffa1dswn ... re=related</a>
Why am I not getting any better at Halo? I have been playing on live since January and though I have some OK games, more often I am dead last. I haven't bothered with the campaign but I am wondering if playing through it might give me a better understanding of why I get shot to shit ever game. Would it be helpful or am I doomed to be stuck at skill lvl one for ever? edit-spelling
Put your controller sensitivity higher. It will be awkward at first but you will get used to it and then be able to aim a lot faster. Use the melee attack when the opponents shields go down... When you hit them from behind it kills them instantly. I think it was called assassination or something like that. It is quite easy to kill people with the assault rifle in the beginning. Run and jump towards them and you should be able to get around 7 shots at least at them and then just melee kill them. Use the right weapon at the right distance and on the right map and learn to use the grenades. Watch your radar all the time. Also if i remember correctly, when you duck you don´t show up on the radar. A lot of the people who aren´t all that good at the game (like me) don´t expect that at all. You can get quite a few cheap kills like that. Fire in bursts and if you suck at aiming don´t go for the head but just the chest instead then. Shoot when you think you will hit not before so you don't give away your position. Also lead your target at longer distances. Use the melee attack when out of ammo. Don´t play the game like lets say call of duty but more like quake. Jump and move around a lot while shooting someone when you are close to each other and don't forget to melee attack. What colour is your armor? Bright red or pink will stand out a lot.
Dante's Inferno delivers. Just a bad-ass button masher with the occasional magic power and bad-ass boss to keep things interesting. The backgrounds are interactive and the graphics are some of the best. For someone that doesn't want to watch a 20 minute mandatory cutscene from ME2, this is a nice change. 4/5
The nipples look like slices of bologna. What I can't believe is how a game that has you killing unbaptized babies and seeing tons of female (and male, I think) nudity but there was such an uproar about a sex scene in Mass Effect that it had to be censored entirely. When will society come to accept the awesomeness that is alien titties?
Oh yeah, I forgot to mention slaughtering the unbaptized babies. Especially the first one that climbs out of the woman's uterus. I wouldn't go as far as to say it's a satire of religion, but it's borderline. I can't wait to see what the inner circles are like, pedophile priests, abortion clinic bombers, they have a lot of ideas to work with. Damning Pontius Pilate was awesome.
The StarCraft 2 website has a preview up of the new and improved battle.net. Looks like they are going to be doing some pretty awesome stuff, including the kind of profile data tracking that they have been doing in Halo 3 and Halo: ODST. Check it out.
It looks like they're taking a lot of their cues from Xbox live and Steam. I am cautiously optimistic.
People are upset at the commercial for Dante's Inferno during the Super Bowl. <a class="postlink" href="http://videogames.yahoo.com/events/plugged-in/blogger-dante-s-inferno-super-bowl-ad-not-representative/1388671" onclick="window.open(this.href);return false;">http://videogames.yahoo.com/events/plug ... ve/1388671</a> The commercial showed only cutscenes, and people thought this was actual gameplay. I thought it was common knowledge what a cutscene looks like compare to gameplay.
I think it all goes back to the Killzone 2 debut trailer at E3 a few years back. Much like how the Janet Jackson tit flap caused an uproar and its effects can be felt to this day, the Killzone 2 trailer and the uproar it caused with the prerendered cutscene vs gameplay debate are still being felt. Traditionally, like you and some of the commenters on the link stated, cut scenes were used as selling points since graphics have not been able to match them. It has gotten a lot closer this generation and it will be even closer next. I think the reaction could be seen as reasonable since gamers crave the best graphics and console makers and game developers stoke the flames to sell units.
Finally beat Dragon Age: Origins. That last battle took quite a few tries, but I eventually downed the Archdemon dragon. Interesting end to the game before the credits roll too. I'm downloading the golem addon to it. Just discovered that I had a free download for it, we'll see what that's all about.
The Golem (Shale) has a great backstory and is very powerful. You will always have Shale in your party.
As much as it is graphics, I think it's also has to do with camera angles. Although they look great, it wouldn't translate well to controls and gameplay.
Anyone around here really nerdy and playing Guild Wars? I've been playing longer than I care to admit. If you care to add me, my IGN is Nightwinds Devoted.